How Cookie Clicker Ruined My Weekly Software Development Article
Or how a ‘super dumb’ and ‘super addictive’ game shows essential strategies for better software development and planning.
This game has been criticized as ‘super dumb’ and ‘super addictive.’ It’s so addictive that it took away my chance to write this week’s article. And it’s so dumb that I’m almost embarrassed to admit I’ve been playing it, if not for what I’ve learned. It turns out the game has a strong algorithmic and planning component, and many decisions and implications remind me of software development. So, shall we first look at the game and then the mathematics behind it that can help with software development? Have I mentioned the game is super addictive? Yes, I’m repeating myself, but consider yourselves warned!
The game is Cookie Clicker. If you’ve never played it, you should know it’s a perfect example of idle games: games that can play themselves even when you’re doing nothing. Examples include FarmVille, SimCity BuildIt, or Clash of Clans. These games allow you to accumulate resources over time, helping you progress toward your goals even when you’re…