How Cookie Clicker Ruined My Weekly Software Development Article

Or how a ‘super dumb’ and ‘super addictive’ game shows essential strategies for better software development and planning.

David Rodenas PhD

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Prompted and edited by the Author.

This game has been criticized as ‘super dumb’ and ‘super addictive.’ It’s so addictive that it took away my chance to write this week’s article. And it’s so dumb that I’m almost embarrassed to admit I’ve been playing it, if not for what I’ve learned. It turns out the game has a strong algorithmic and planning component, and many decisions and implications remind me of software development. So, shall we first look at the game and then the mathematics behind it that can help with software development? Have I mentioned the game is super addictive? Yes, I’m repeating myself, but consider yourselves warned!

Source: Coockie Clicker Wikie

The game is Cookie Clicker. If you’ve never played it, you should know it’s a perfect example of idle games: games that can play themselves even when you’re doing nothing. Examples include FarmVille, SimCity BuildIt, or Clash of Clans. These games allow you to accumulate resources over time, helping you progress toward your goals even when you’re…

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David Rodenas PhD
David Rodenas PhD

Written by David Rodenas PhD

Passionate software engineer & storyteller. Sharing knowledge to advance our skills. Join me on a journey of discovery in the world of software engineering.

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