Hi!
Thanks for the video!
I have to confess that I already had seen it in the past, I will revisit it, but I am a big fan of Jonathan Blow.
Sadly I did not recall exactly what he said, I have a vage feeling that he basically was also wrong in the type of testing and kind of objective for TDD.
But the most important thing, is that Jonathan Blow often works with high skilled programmers, and videogames. In fact, half of his videos is him complaining about bad programmers (well, not half and not explicitly as my words seem to imply). But in videogames an accurate testing is very hard, because they test more how the game feels rather than specific features of the application. We can say that they test more the emergent behavior, which depends on a lot of tweaks and it is difficult to predict (for example: with time-slow-motion in Zelda people did a lot of weird stuff).
But, I had to rewatch the video!
Thanks Stefan!!